Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago

What is the Quantic Foundry player motivation for wanting characters like NPCs to be safe and have nice things and a nice time?

Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago

update for added a second layer of world generation so I can render lower fidelity tiles out into the very far distance. Now I am back to having to work out more of the high level game design 😅

Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago